Board game for drug dealing sensitivity

ABSTRACT

A board game for drug dealing sensitivity, which includes a playing board, a pair of dice, a plurality of chips/cards, and a plurality of playing pieces. The playing board has a path thereon. The path of the playing board is in a generally  figure 8  configuration and is divided into a plurality of landing spaces. The plurality of landing spaces of the path of the playing board have instructional indicia thereon, respectively, instructing what to do if landed upon. The plurality of chips/cards have instructional indicia thereon, respectively. Each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to the instructional indicia of the corresponding landing space of the path of the playing board. The pair of dice determine an amount of landing spaces of the path of the playing board that a respective playing piece moves along the path of the playing board.

1. THE BACKGROUND OF THE INVENTION

A. The Field of the Invention

The embodiments of the present invention relate to a board, and more particularly, the embodiments of the present invention relate to a board game for drug dealing sensitivity.

B. The Description of the Prior Art

Numerous innovations for board games have been provided in the prior art, which will be described below in chronological order to show advancement in the art, and which are incorporated herein by reference thereto. Even though these innovations may be suitable for the specific individual purposes to which they address, however, they differ from the present invention in that they do not teach a board game for drug dealing sensitivity.

(1) U.S. Pat. No. 3,977,680 to Lavine.

U.S. Pat. No. 3,977,680—issued to Lavine on Aug. 31, 1976 in U.S. class 273 and subclass 249—teaches a board game involving the criminal judicial process. The equipment includes a supply of “people cards” each exhibiting a person having individual socio-economic characteristics. From this supply each player selects one card at random to establish his “identity” for the course of the game. A game board is provided with a branching and recombining path providing for analogies to such events as posting/not posting bond, public or private attorney, etc. A first card and a chance device combine to establish the “Alleged Crime” of each player and a second card and said chance device to select the type of Defense Attorney. At the “jury selection” spaces on the board, a jury of nine is selected by choice from a group of 15 randomly chosen people cards. The characteristics of the jury are numerically weighted to provide a realistic simulation of jury selection as related to the accused and the Alleged Crime. The player may gain or lose advantage points during his movement along the path on the game board between arraignment and verdict, which are computed to establish the verdict of guilty or not guilty.

(2) U.S. Pat. No. 4,878,675 to Perry, et al.

U.S. Pat. No. 4,878,675—issued to Perry, et al. on Nov. 7, 1989 in U.S. class 273 and subclass 251—teaches a method for playing an educational and amusement game. The board game provides for playing two separate games. In the first game, game cards similar to bingo cards are distributed to each player. Game emblems or pieces start at a corresponding “Home” space and move along the inner path according to the roll of dice. Each inner space has a representation of a conventional playing card. After moving a game piece, the player must guess whether the playing card about to be picked from a conventional deck of playing cards is higher, lower or the same as the playing card represented on the landed space. Upon a correct guess, the player places a token on the space on his game card which corresponds to the landed space. If the guess is incorrect, question cards or reward and penalty cards may be used to give the player another opportunity to fill his game card. In the second game, players' pieces move along the outer path according to the roll of dice. Instructions on the outer spaces must be followed. The instructions and questions on the game board spaces and on the cards pertain to hazards and pitfalls associated in the use of addictive substances such as alcohol, tobacco and drugs.

(3) U.S. Pat. No. 5,071,134 to Burroughs, Jr.

U.S. Pat. No. 5,071,134—issued to Burroughs, Jr. on Dec. 10, 1991 in U.S. class 273 and subclass 249—teaches a board game apparatus is provided for educating the players about the consequences of the use of drugs and alcohol. Broadly, the invention comprises a game board having a playing path, a plurality of movable game pieces, a random number generator (a conventional six-sided die), a plurality of decks of question cards, a deck of penalty cards, and a plurality of challenge tokens. The playing path is formed by a plurality of segments or spaces, each of which is provided with an identifying indicia corresponding to an identifying indicia of either one of the decks of question cards or the deck of penalty cards and a plurality of corner penalty segments. The playing path is a modified, substantially inwardly disposed spiral having an outer level, an intermediate level and an inner level. The outer level consists of a plurality of four different randomly disposed segments and the corner penalty spaces; the intermediate level consists of a plurality of five different randomly disposed segments and the corner penalty spaces; and the inner level consists of a plurality of six different randomly disposed segments and the corner penalty spaces.

(4) U.S. Pat. No. 5,139,268 to Garnett.

U.S. Pat. No. 5,139,268—issued to Garnett on Aug. 18, 1992 in U.S. class 273 and subclass 249—teaches a board game is disclosed which is intended to teach children to lead honest, law abiding lives, and to stay away from drugs. The inventive board has two concentric paths, an outer longer path and an inner shorter path. Players who choose to attempt to take the shorter path face pitfalls which can slow their progress, while players who choose the longer path are assisted in their travels when landing on “say no and go” spaces. In the center of the board, a drug free zone is provided and the object of the game is for a player to end up with all of their game tokens in the drug free zone after each token has completely circled the board once.

(5) U.S. Pat. No. 5,244,391 to Bryant.

U.S. Pat. No. 5,244,391—issued to Bryant on Sep. 14, 1993 in U.S. class 434 and subclass 129—teaches an educational board game relating to the subject of illegal chemical substances (e.g. narcotics or “drugs”) comprising a game board, player tokens, question cards and fact cards. The board includes a track or path of spaces along which the tokens are moved in response to manipulation of a chance means. The fact cards or the question cards are read aloud to all players depending upon which spaces on the track the individual tokens land on. The object of the game is to gain knowledge about the dangers of illegal drug use as the individual player tokens progress along the track.

(6) U.S. Pat. No. 5,350,179 to Hill, et al.

U.S. Pat. No. 5,350,179—issued to Hill, et al. on Sep. 27, 1994 in U.S. class 273 and subclass 249—teaches aboard game apparatus wherein players assume the identities of police officers and fight the war against crack cocaine. Board game apparatus is divided into a first main region, a second main region, a third main region and a fourth main region wherein a pathway, communicates between the four main regions. Pathway in first main region has a plurality of playing positions wherein a player must obtain a plurality of prerequisite items for fighting the war on crack cocaine, such as a bulletproof vest, a task force, armaments, a police badge and a search warrant. Pathway in second main region, third main region and fourth main region contain playing positions which give instructions, give information, give both information and instructions, designate barricade positions, designate neutral positions, require the drawing of cards, or the like. Additionally board game apparatus includes a set of guidance cards for guiding the movements of players and a set of guilt determination cards for determining the guilt or innocence of a plurality of criminals existing in the game. A police chart allows players to monitor their progress while playing the board game apparatus.

2. THE SUMMARY OF THE INVENTION

Thus, an object of the embodiments of the present invention is to provide a board game for drug dealing sensitivity, which avoids the disadvantages of the prior art.

Briefly stated, another object of the embodiments of the present invention is to provide a board game for drug dealing sensitivity. The board game includes a playing board, a pair of dice, a plurality of chips/cards, and a plurality of playing pieces. The playing board has a path thereon. The path of the playing board is in a generally figure 8 configuration and is divided into a plurality of landing spaces. The plurality of landing spaces of the path of the playing board have instructional indicia thereon, respectively, instructing what to do if landed upon. The plurality of chips/cards have instructional indicia thereon, respectively. Each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to the instructional indicia of the corresponding landing space of the path of the playing board. The pair of dice determine an amount of landing spaces of the path of the playing board that a respective playing piece moves along the path of the playing board.

The novel features considered characteristic of the embodiments of the present invention are set forth in the appended claims. The embodiments of the present invention themselves, however, both as to their construction and to their method of operation together with additional objects and advantages thereof will be best understood from the following description of the specific embodiments when read and understood in connection with the accompanying drawing.

3. THE BRIEF DESCRIPTION OF THE DRAWING

The figures of the drawing are briefly described as follows:

FIG. 1 is a diagrammatic top plan view of the board game for drug dealing sensitivity of the embodiments of the present invention;

FIG. 2 is an enlarged diagrammatic top plan view of the lower left quadrant thereof, of the board game for drug dealing sensitivity of the embodiments of the present invention identified by ARROW 2 in FIG. 1;

FIG. 3 is an enlarged diagrammatic top plan view of the upper left quadrant thereof, of the board game for drug dealing sensitivity of the embodiments of the present invention identified by ARROW 3 in FIG. 1;

FIG. 4 is an enlarged diagrammatic top plan view of the lower right quadrant thereof, of the board game for drug dealing sensitivity of the embodiments of the present invention identified by ARROW 4 in FIG. 1;

FIG. 5 is an enlarged diagrammatic top plan view of the upper right quadrant thereof, of the board game for drug dealing sensitivity of the embodiments of the present invention identified by ARROW 5 in FIG. 1; and

FIG. 6 are money of the board game for drug dealing sensitivity of the embodiments of the present invention identified by ARROW 6 in FIG. 1;

4. THE LIST OF REFERENCE NUMERALS UTILIZED IN THE DRAWING A. General.

-   10 board game of embodiments of present invention for drug dealing     sensitivity

B. Overall Configuration of Board Game 10.

-   12 playing board -   14 pair of dice -   16 plurality of chips/cards -   18 plurality of playing pieces -   20 path of playing board 12 -   22 plurality of landing spaces of path 20 of playing board 12 -   24 instructional indicia of plurality of landing spaces 22 of path     20 of playing board 12 -   26 instructional indicia of plurality of chips/cards 16 -   28 money -   30 first FREE SPACE spot of plurality of landing spaces 22 of path     20 of playing board 12 -   32 bank side box of side boxes 38 -   34 money collecting side box of side boxes 38 -   36 judge side box of side boxes 38 -   38 side boxes

5. THE DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A. General.

Referring now to the figures, in which like numerals indicate like parts, and particularly to FIG. 1, which is a diagrammatic top plan view of the board game for drug dealing sensitivity of the embodiments of the present invention, the board game of the embodiments of the present invention is shown generally at 10 for drug dealing sensitivity.

B. The Overall Configuration of the Board Game 10.

The board game 10 comprises a playing board 12, a pair of dice 14, a plurality of chips/cards 16, and a plurality of playing pieces 18.

The playing board 12 has a path 20 thereon. The path 20 of the playing board 12 is in a generally figure 8 configuration and is divided into a plurality of landing spaces 22. The plurality of landing spaces 22 of the path 20 of the playing board 12 have instructional indicia 24 thereon, respectively, instructing what to do if landed upon.

The plurality of chips/cards 16 have instructional indicia 26 thereon, respectively. Each chip/card 16 is disposed adjacent to a corresponding landing space 22 and whose instructional indicia 26 corresponds to the instructional indicia 24 of the corresponding landing space 22 of the path 20 of the playing board 12.

The pair of dice 14 determine an amount of landing spaces 22 of the path 20 of the playing board 12 that a respective playing piece 18 moves along the path 20 of the playing board 12.

The board game 10 further comprises money 28. The money 28 is associated with the instructional indicia 24 of certain landing spaces 22 of the path 20 of the playing board 12.

C. The Description of Play.

At the beginning of the game, the plurality of playing pieces 18 are lined up behind each other, the first playing piece 18 standing on the first FREE SPACE spot 30 of the plurality of landing spaces 22 of path 20 of playing board 12, from there the pair of dice 14 are rolled.

From any given spot of the plurality of landing spaces 22 of path 20 of playing board 12, where a playing piece 18 is standing, the number of spots of the plurality of landing spaces 22 of path 20 of playing board 12 that is facing upward, after the pair of dice 14 are rolled, then one counts from where the playing piece 18 is standing.

This playing piece 18 would collect money 28, vacation, pay fines, or what ever that space of the plurality of landing spaces 22 of path 20 of playing board 12 reads.

Then it is the next playing piece's 18 move or turn, and it goes on down the line among the playing pieces 18. Up to 4 playing pieces 18 can play. The playing pieces 18 are numbered 1, 2, 3, and 4.

In one of side box 32 that is considered a bank, is where the dope dealer playing piece 18 gets paid by the money 28 from after dropping of the dope. A next box 34 collects the money 28 for fines. For example, if a playing piece 18 land in a space 22 of path 20 of playing board 12 that reads 2 million dollars fine, then that is what the playing piece 18 pays to the judge box 36 that is called city hall.

What ever space 22 of path 20 of playing board 12, a playing piece 18 lands on, one reaches in one of the side boxes 38 and gets a chip/card 16 with whatever information that is on the space 22 of path 20 of playing board 12, a playing piece 18 lands on, that chip/card 16 will have the same information as that space 22 of path 20 of playing board 12 the playing piece 18 landed on. Then that playing piece 18 pays that fine.

If playing piece 18 lands on a space 22 of path 20 of playing board 12 whose instructional indicia 24 requires payment of fines, and the player doesn't have any money 28, then that player cannot move any further.

If a playing piece 18 lands on a space 22 of path 20 of playing board 12 whose instructional indicia 24 indicates a vacation spot, then that player is on vacation.

If a playing piece 18 lands on a space 22 of path 20 of playing board 12 whose instructional indicia 24 requires picking up money 28, then that player picks up money 28.

If a playing piece 18 lands on a space 22 of path 20 of playing board 12 whose instructional indicia 24 indicates that the player is busted and must pay $20 million, then that player picks up a card 16 for the adjacent space 22 of path 20 of playing board 12.

The space 22 at the middle of path 20 of playing board 12 is a space that can be landed on either as a playing piece 18 moves forward or as a playing piece 18 returns, and determines if the playing piece 18 landing thereon can skip the upper loop of the path 20 of playing board 12.

If a playing piece 18 lands on a space 22 of path 20 of playing board 12 whose instructional indicia 24 indicates free at last 16, then the playing piece 18 makes a free move to the big boss space 22 of path 20 of playing board 12 without any more rolling of the dice 14, and once there, the player brings the money 28 from his dope deals and meets the boss and parties.

D. The Impressions.

It will be understood that each of the elements described above or two or more together may also find a useful application in other types of constructions differing from the types described above.

While the embodiments of the present invention have been illustrated and described as embodied in a board game for drug dealing sensitivity, however, they are not limited to the details shown, since it will be understood that various omissions, modifications, substitutions, and changes in the forms and details of the embodiments of the present invention illustrated and their operation can be made by those skilled in the art without departing in any way from the spirit of the embodiments of the present invention.

Without further analysis the foregoing will so fully reveal the gist of the embodiments of the present invention that others can by applying current knowledge readily adapt them for various applications without omitting features that from the standpoint of prior art fairly constitute characteristics of the generic or specific aspects of the embodiments of the present invention. 

1. A board game for drug dealing sensitivity, comprising: a) a playing board; b) a pair of dice; c) a plurality of chips/cards; and d) a plurality of playing pieces; wherein said playing board has a path thereon; wherein said path of said playing board is in a generally figure 8 configuration; wherein said path of said playing board is divided into a plurality of landing spaces; wherein said plurality of landing spaces of said path of said playing board have instructional indicia thereon, respectively, instructing what to do if landed upon; wherein said plurality of chips/cards have instructional indicia thereon, respectively; wherein each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to said instructional indicia of said corresponding landing space of said path of said playing board; and wherein said pair of dice determine an amount of landing spaces of said path of said playing board that a respective playing piece moves along said path of said playing board.
 2. The game of claim 1, further comprising money; and wherein said money is associated with said instructional indicia of certain landing spaces of said path of said playing board.
 3. The game of claim 2, wherein at a beginning of said game, said plurality of playing pieces are lined up behind each other, with a first playing piece standing on a first FREE SPACE spot of said plurality of landing spaces of said path of said playing board and said pair of dice are rolled.
 4. The game of claim 2, wherein from any given spot of said plurality of landing spaces of said path of said playing board, where a playing piece is standing, a number of spots of said plurality of landing spaces of said path of said playing board that is facing upward, after said pair of dice are rolled, then a player counts from where said playing piece is standing.
 5. The game of claim 2, wherein a playing piece collects money, vacation, and pay fines depending upon a landed-upon space of said plurality of landing spaces of said path of said playing board reads.
 6. The game of claim 2, further comprising one side box; and wherein said one side box is considered a bank and is where said playing piece gets paid by said money after dropping off dope.
 7. The game of claim 6, further comprising a next side box; and wherein said next box collects said money for fines. 